Urban Chaos LGT: Difference between revisions
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SLONG ed_light_free | SLONG ed_light_free | ||
ULONG flag | ULONG flag | ||
ULONG amb_d3d_colour | ULONG amb_d3d_colour | ||
ULONG amb_d3d_specular | ULONG amb_d3d_specular | ||
SLONG amb_red | SLONG amb_red | ||
SLONG amb_green | SLONG amb_green | ||
SLONG amb_blue | SLONG amb_blue | ||
SBYTE lampost_red | SBYTE lampost_red | ||
SBYTE lampost_green | SBYTE lampost_green | ||
SBYTE lampost_blue | SBYTE lampost_blue | ||
UBYTE padding | UBYTE padding | ||
SLONG lampost_radius | SLONG lampost_radius | ||
(sizeof_night_colour) sky_colour | (sizeof_night_colour) sky_colour | ||
</pre> | </pre> | ||
</div> | </div> | ||
Revision as of 13:06, 16 October 2020
LGT
- Game : Urban Chaos
- Format Type : Misc
- Endian Order : Little Endian
Format Specifications
// Urban Chaos
// LGT file format
//header
4 bytes (uint32) - sizeof_ed_light
4 bytes (uint32) - ed_max_lights
4 bytes (uint32) - sizeof_night_colour
ed_max_lights *
{
(sizeof_ed_light) bytes - ED_Light el entry
{
el.x,
el.y,
el.z,
el.range,
el.red,
el.green,
el.blue
}
}
SLONG ed_light_free
ULONG flag
ULONG amb_d3d_colour
ULONG amb_d3d_specular
SLONG amb_red
SLONG amb_green
SLONG amb_blue
SBYTE lampost_red
SBYTE lampost_green
SBYTE lampost_blue
UBYTE padding
SLONG lampost_radius
(sizeof_night_colour) sky_colour
Notes and Comments
- Files with this file format can be found inside "\Urban Chaos\data\Lighting\" folder.
- File version can be calculated as follows: version = sizeof_ed_light>>16.
Compatible Programs
None.