Urban Chaos LGT: Difference between revisions

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SLONG ed_light_free
SLONG       ed_light_free


ULONG        flag;
ULONG        flag
ULONG        amb_d3d_colour;
ULONG        amb_d3d_colour
ULONG        amb_d3d_specular;
ULONG        amb_d3d_specular
SLONG        amb_red;
SLONG        amb_red
SLONG        amb_green;
SLONG        amb_green
SLONG        amb_blue;
SLONG        amb_blue
SBYTE     lampost_red;
SBYTE     lampost_red
SBYTE     lampost_green;
SBYTE     lampost_green
SBYTE     lampost_blue;
SBYTE     lampost_blue
UBYTE        padding;
UBYTE        padding
SLONG        lampost_radius;
SLONG        lampost_radius


(sizeof_night_colour) sky_colour;
(sizeof_night_colour) sky_colour
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Revision as of 13:06, 16 October 2020

LGT


Format Specifications


// Urban Chaos 
// LGT file format


//header
4 bytes (uint32) - sizeof_ed_light
4 bytes (uint32) - ed_max_lights
4 bytes (uint32) - sizeof_night_colour


ed_max_lights *
{
   (sizeof_ed_light) bytes - ED_Light el entry 
    {
       el.x,
       el.y,
       el.z,
       el.range,
       el.red,
       el.green,
       el.blue
    }
}


SLONG        ed_light_free

ULONG        flag
ULONG        amb_d3d_colour
ULONG        amb_d3d_specular
SLONG        amb_red
SLONG        amb_green
SLONG        amb_blue
SBYTE	     lampost_red
SBYTE	     lampost_green
SBYTE	     lampost_blue
UBYTE        padding
SLONG        lampost_radius

(sizeof_night_colour) sky_colour

Notes and Comments

  • Files with this file format can be found inside "\Urban Chaos\data\Lighting\" folder.
  • File version can be calculated as follows: version = sizeof_ed_light>>16.

Compatible Programs

None.