Urban Chaos TXC: Difference between revisions
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imported>Ikskoks (Created page with "== TXC == * ''' Game ''': Urban Chaos <br> * ''' Format Type ''': Texture <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br...") |
imported>Ikskoks |
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// TXC file format (texture clumps) | // TXC file format (texture clumps) | ||
4 bytes (uint32) - number of files | |||
num_of_files * | |||
{ | |||
4 bytes (uint32) - file offset | |||
} | |||
num_of_files * | |||
{ | |||
4 bytes (uint32) - file size | |||
} | |||
num_of_files * | |||
{ | |||
x bytes - file data | |||
} | |||
</pre> | </pre> | ||
</div> | </div> | ||
Revision as of 11:59, 18 October 2020
TXC
- Game : Urban Chaos
- Format Type : Texture
- Endian Order : Little Endian
Format Specifications
// Urban Chaos
// TXC file format (texture clumps)
4 bytes (uint32) - number of files
num_of_files *
{
4 bytes (uint32) - file offset
}
num_of_files *
{
4 bytes (uint32) - file size
}
num_of_files *
{
x bytes - file data
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- Files with this file format can be found inside "\Urban Chaos\clumps\" folder.