Urban Chaos TXC: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks |
||
| Line 11: | Line 11: | ||
// Urban Chaos | // Urban Chaos | ||
// TXC file format (texture clumps) | // TXC file format (texture clumps) | ||
// Note: file size or file offset may be "0". | |||
// In this case, empty file is stored. | |||
4 bytes (uint32) - number of files | 4 bytes (uint32) - number of files | ||
Revision as of 13:23, 18 October 2020
TXC
- Game : Urban Chaos
- Format Type : Texture
- Endian Order : Little Endian
Format Specifications
// Urban Chaos
// TXC file format (texture clumps)
// Note: file size or file offset may be "0".
// In this case, empty file is stored.
4 bytes (uint32) - number of files
num_of_files *
{
4 bytes (uint32) - file offset
}
num_of_files *
{
4 bytes (uint32) - file size
}
num_of_files *
{
x bytes - file data
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- Files with this file format can be found inside "\Urban Chaos\clumps\" folder.