VAG Audio: Difference between revisions

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imported>Ikskoks
imported>Ikskoks
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* ''' Format Type ''':    Audio <br>  
* ''' Format Type ''':    Audio <br>  
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Big Endian <br>
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Big Endian <br>
=== Format Specifications (version 2) ===
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
<pre>
// VAG file format
// big endian
//header
4 bytes (char) - magic // "VAGp"
4 bytes uint32 - format version  // "3"
4 bytes (uint32) - source start offset // always "0"
4 bytes (uint32) - waveform data size
4 bytes (uint32) - sample rate (Hz)
2 bytes (uint16) - base volume for left channel
2 bytes (uint16) - base volume for right channel
2 bytes (uint16) - base pitch (includes fs modulation)
2 bytes (uint16) - base ADSR1
2 bytes (uint16) - base ADSR2
2 bytes (uint16) - reserved
16 bytes (char) - track name
//data
x bytes - waveform data (ADPCM Audio)
</pre>
</div>




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                                     // "2" --> 2 channels
                                     // "2" --> 2 channels
1 byte (uint8) - reserved
1 byte (uint8) - reserved
32 bytes (char) - track name  // "s11_03/MD"
32 bytes (char) - track name  // e.g. "s11_03/MD"


//data
//data

Revision as of 15:36, 6 February 2021

VAG


Format Specifications (version 2)

// VAG file format

// big endian 

//header
4 bytes (char) - magic // "VAGp"
4 bytes uint32 - format version  // "3"
4 bytes (uint32) - source start offset // always "0"
4 bytes (uint32) - waveform data size 
4 bytes (uint32) - sample rate (Hz)
2 bytes (uint16) - base volume for left channel
2 bytes (uint16) - base volume for right channel
2 bytes (uint16) - base pitch (includes fs modulation)
2 bytes (uint16) - base ADSR1
2 bytes (uint16) - base ADSR2
2 bytes (uint16) - reserved
16 bytes (char) - track name

//data
x bytes - waveform data (ADPCM Audio)


Format Specifications (version 3)

// VAG file format

// big endian 

//header
4 bytes (char) - magic // "VAGp"
4 bytes uint32 - format version  // "3"
4 bytes (uint32) - source start offset // always "0"
4 bytes (uint32) - waveform data size 
4 bytes (uint32) - sample rate (Hz)
10 bytes - reserved area
1 byte (uint8) - number of channels  // "0" or "1" --> 1 channel
                                     // "2" --> 2 channels
1 byte (uint8) - reserved
32 bytes (char) - track name  // e.g. "s11_03/MD"

//data
x bytes - waveform data (ADPCM Audio)

MultiEx BMS Script

Not written yet.

Notes and Comments

  • This is PlayStation 1 sound file format used in many games.

Games

List of games using this file format:
// TODO

Compatible Programs

  • PSXSND
  • strVagEditor
  • vab2vag
  • vag depack
  • vag pack
  • VAGedit
  • vag2wav
  • wav2vag
  • MFAudio
  • RComage