Valkyria Chronicles 2 BF1: Difference between revisions
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imported>Ikskoks (Created page with "== BF1 == * ''' Game ''': Valkyria Chronicles 2 <br> * ''' Format Type ''': Font <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little End...") |
imported>Ikskoks |
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// BF1 font file format | // BF1 font file format | ||
//header | |||
4 bytes (char) - chunk name // "SFNT" | 4 bytes (char) - chunk name // "SFNT" | ||
4 bytes (uint32) - size of the file - 128 | 4 bytes (uint32) - size of the file - 128 | ||
4 bytes (uint32) - size of the SFNT chunk | |||
20 bytes - unknown | |||
4 bytes (uint32) - number of chunks | |||
4 bytes (uint32) - offset of the start of the offset array | |||
4 bytes (uint32) - offset of the end of the offset array | |||
num_of_chunks * | |||
{ | |||
4 bytes (uint32) - chunk offset | |||
} | |||
32 bytes - padding | |||
num_of_chunks * | |||
{ | |||
x bytes - chunk data | |||
} | |||
</pre> | </pre> | ||
</div> | </div> | ||
Revision as of 23:12, 23 November 2020
BF1
- Game : Valkyria Chronicles 2
- Format Type : Font
- Endian Order : Little Endian
Format Specifications
// Valkyria Chronicles 2
// BF1 font file format
//header
4 bytes (char) - chunk name // "SFNT"
4 bytes (uint32) - size of the file - 128
4 bytes (uint32) - size of the SFNT chunk
20 bytes - unknown
4 bytes (uint32) - number of chunks
4 bytes (uint32) - offset of the start of the offset array
4 bytes (uint32) - offset of the end of the offset array
num_of_chunks *
{
4 bytes (uint32) - chunk offset
}
32 bytes - padding
num_of_chunks *
{
x bytes - chunk data
}
MultiEx BMS Script
Not written yet.
Notes and Comments
None.
Compatible Programs
None.