Vicarious Visions GOB GFC: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks |
||
| Line 18: | Line 18: | ||
4 bytes (uint32) - number of blocks | 4 bytes (uint32) - number of blocks | ||
4 bytes (uint32) - number of files | 4 bytes (uint32) - number of files | ||
// block table | |||
num_of_blocks * | |||
{ | |||
4 bytes (uint32) - compressed size | |||
4 bytes (uint32) - offset | |||
4 bytes (uint32) - next | |||
} | |||
</pre> | </pre> | ||
</div> | </div> | ||
Revision as of 13:19, 20 March 2022
Back to index | Edit this page
GOB, GFC
- Format Type : Archive
- Endian Order : Little Endian
- Signature : 00 00 80 08 / 0x8008
Format Specifications
// GFC file
// header
4 bytes (uint32) - signature // 00 00 80 08
4 bytes (uint32) - GOB archive size
4 bytes (uint32) - number of blocks
4 bytes (uint32) - number of files
// block table
num_of_blocks *
{
4 bytes (uint32) - compressed size
4 bytes (uint32) - offset
4 bytes (uint32) - next
}
Notes and Comments
- This file format occurs in games made by Vicarious Visions.
Games
List of games using this file format:
- Crash Nitro Kart (XBOX / Gamecube / Playstation 2)
- Crash Team Racing (XBOX / Gamecube / Playstation 2)
- Doom 3 (XBOX)
- Over the Hedge (Nintendo DS) (*.GOB / *.GFC)
- Star Wars Jedi Knight: Jedi Academy (XBOX)
- Star Wars Jedi Knight II: Jedi Outcast (XBOX)
- Tony Hawk’s American Sk8land (Nintendo DS) (*.GOB / *.GFC)
- Transformers Decepticons (Nintendo DS)
QuickBMS Script
Compatible Programs
See Also
- Jedi Academy source code goblib.h / goblib.cpp