Vicarious Visions GOB GFC: Difference between revisions
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4 bytes (uint32) - offset | 4 bytes (uint32) - offset | ||
4 bytes (uint32) - next | 4 bytes (uint32) - next | ||
} | |||
// block CRCs | |||
num_of_blocks * | |||
{ | |||
4 bytes (uint32) - block CRC | |||
} | } | ||
</pre> | </pre> | ||
Revision as of 13:22, 20 March 2022
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GOB, GFC
- Format Type : Archive
- Endian Order : Little Endian
- Signature : 00 00 80 08 / 0x8008
Format Specifications
// GFC file
// header
4 bytes (uint32) - signature // 00 00 80 08
4 bytes (uint32) - GOB archive size
4 bytes (uint32) - number of blocks
4 bytes (uint32) - number of files
// block table
num_of_blocks *
{
4 bytes (uint32) - compressed size
4 bytes (uint32) - offset
4 bytes (uint32) - next
}
// block CRCs
num_of_blocks *
{
4 bytes (uint32) - block CRC
}
Notes and Comments
- This file format occurs in games made by Vicarious Visions.
Games
List of games using this file format:
- Crash Nitro Kart (XBOX / Gamecube / Playstation 2)
- Crash Team Racing (XBOX / Gamecube / Playstation 2)
- Doom 3 (XBOX)
- Over the Hedge (Nintendo DS) (*.GOB / *.GFC)
- Star Wars Jedi Knight: Jedi Academy (XBOX)
- Star Wars Jedi Knight II: Jedi Outcast (XBOX)
- Tony Hawk’s American Sk8land (Nintendo DS) (*.GOB / *.GFC)
- Transformers Decepticons (Nintendo DS)
QuickBMS Script
Compatible Programs
See Also
- Jedi Academy source code goblib.h / goblib.cpp