WAVE Audio: Difference between revisions

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imported>Ikskoks
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* Absolute Evil
* Absolute Evil
* Zenek Zombie
* Zenek Zombie
* [[Donald Duck: Quack Attack]]
* Many more...
* Many more...



Revision as of 11:33, 20 February 2021

WAV


Format Specifications

// WAV Audio file format

// little endian

//RIFF chunk
4 bytes (char) - chunk ID // "RIFF"
4 bytes (uint32) - chunk size
4 bytes (char) - format // "WAVE"

//fmt sub-chunk
4 bytes (char) - subchunk ID // "fmt "
4 bytes (uint32) - subchunk size
2 bytes (uint16) - audio format // "1"
2 bytes (uint16) - number of channels 
4 bytes (uint32) - sample rate
4 bytes (uint32) - byte rate
2 bytes (uint16) - block align // "2"
2 bytes (uint16) - bits per sample

//data sub-chunk
4 bytes (char) - subchunk ID // "data"
4 bytes (uint32) - data size
x bytes - raw sound data

MultiEx BMS Script

Not written yet.

Notes and Comments

  • These are WAV Audio files.

Compatible Programs

  • Winamp
  • Windows Media Player

Other Games

Used in the following games: