Wipeout CMP: Difference between revisions

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{{Blue|// For each file}}<br>
{{Blue|// For each file}}<br>
:uint32 {4} - File size (uncompressed)
:uint32 {4} - File size (uncompressed)<br>
 
uint8 {n} &nbsp;- Compressed data


=== Notes and Comments ===
=== Notes and Comments ===

Revision as of 21:04, 8 December 2006

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CMP

Format Specifications

uint32 {4}  - Number of .TIM images in archive file

// For each file

uint32 {4} - File size (uncompressed)

uint8 {n}  - Compressed data

Notes and Comments

The rest of the file is compressed using LZ77 algorithm, with a 8KB window. To access a specific file, you need to sum all lengths of file before it. Summing all file lengths will give you the total decompressed length of the archive.

MultiEx BMS Script

None written yet.

Supported by Programs

Unknown

Links

An example decompression routine is available on the associated REwiki page.

Games

Wipeout, Wipeout 2097, Wipeout XL

Navigation

Jump to a listing by...
All Formats - Common Formats - Standard Formats - Malformed Pages
Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
GameCube
DS
Desktop:
PC
Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used