XNA Game Studio 4.0 XNB: Difference between revisions
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=== Games === | === Games === | ||
List of games using this file format: | List of games using this file format: | ||
* Bury me, my Love (PC) (*.XNB) | |||
* Bloody Trapland (PC) (*.XNB) | * Bloody Trapland (PC) (*.XNB) | ||
* Plants vs zombies (for Windows Phone 7) | * Plants vs zombies (for Windows Phone 7) | ||
Revision as of 12:34, 10 April 2022
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XNB
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
// XNB file format
// little endian
//header
3 bytes (char) - signature // "XNB"
1 byte (char) - target platform // "w" - Microsoft Windows
// "m" - Windows Phone 7
// "x" - XBOX 360
// "d" - Windows??
1 byte (uint8) - XNB format version // 5 = XNA Game Studio 4.0
1 byte (uint8) - flags // bit 0x01 - content is for HiDef profile (otherwise Reach)
// bit 0x80 - asset data is compressed
4 bytes (uint32) - total file size
if compressed_flag == True:
4 bytes (uint32) - uncompressed file size
// Note: If the file is compressed (flag bit 0x80 is set), data from this point on
// is packed using the Xbox XMemCompress API
// type manifest
7BitEncodedInt - type reader count
type_reader_count *
{
7BitEncodedInt - string length
x bytes (char) - type reader name // e.g. "Microsoft.Xna.Framework.Content..."
4 bytes (int32) - reader version number // e.g. 0
}
// data
7BitEncodedInt - shared resource count
primary asset data
{
7BitEncodedInt - resource type // e.g. 1 - Microsoft.Xna.Framework.Graphics.Texture2D
x bytes - resource data
}
shared_resource_count *
{
x bytes - shared resource data
}
MultiEx BMS Script
Not written yet.
QuickBMS Script
Notes and Comments
None.
Games
List of games using this file format:
- Bury me, my Love (PC) (*.XNB)
- Bloody Trapland (PC) (*.XNB)
- Plants vs zombies (for Windows Phone 7)
- Many more...
Compatible Programs
See Also