GRAF:Abomination CLT: Difference between revisions

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=== Format Specifications ===
=== Format Specifications ===
{{GRAFPageFormat|1=char {4}
{{GRAFPageFormat|1=char {4} &nbsp;&nbsp;&nbsp; - Header {{Constant|(AWAD)}}<br>
uint32 {4} &nbsp; - Number Of Files
 
{{BlockDescription| // for each file }}
: char {260} &nbsp; - Filename {{Constant|(null)}}
: uint32 {4} &nbsp; - File Length
: uint32 {4} &nbsp; - File Offset
 
byte {X} &nbsp;&nbsp;&nbsp; - File Data}}
 
=== Notes and Comments ===
The below BMS script requires [[MultiEx Commander|MexCom]] v. 4.0 or later.
 
=== MultiEx BMS Script ===
<bms author="Mr.Mouse" games="'Abomination: The Nemesis Project'" platforms="'PC'" version="1.0" ext="CLT" verbose="no">
IDString 0 AWAD ;
Get FILECNTL Long 0 ;
SavePos FILESTART 0 ;
Set DUMMYL Long 65 ;
Set TAILOFF Long DUMMYL ;
Math TAILOFF *= 4 ;
Do ;
Math FILESTART += 1 ;
GoTo FILESTART 0 ;
Get FILENAME String 0 ;
Math FILESTART += TAILOFF ;
Math FILESTART -= 1 ;
GoTo FILESTART 0 ;
Get FILESIZE Long 0 ;
Get FILEOFF Long 0 ;
SavePos FILESTART 0 ;
Log FILENAME FILEOFF FILESIZE 0 0 ;
Math EXTRCNT += 1 ;
While EXTRCNT <> FILECNTL ;
</bms>
 
=== Supported by Programs ===
* {{ProgramSupportMexcom}}
* {{ProgramSupportGameExtracter}}
 
=== Links ===
None
 
=== Games ===
* [[Abomination: The Nemesis Project]] [[CLT|*.clt]]
 
{{GRAFPageFooter}}
 
[[Category:Complete Complete|Abomination CLT]]
[[Category:Platform PC|Abomination CLT]]
[[Category:BMS New|Abomination CLT]]
[[Category:BMS Author Mr.Mouse|Abomination CLT]]
[[Category:CE None|Abomination CLT]]

Revision as of 00:00, 7 June 2007

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CLT

Format Specifications

char {4}     - Header (AWAD)

uint32 {4}   - Number Of Files

// for each file

char {260}   - Filename (null)
uint32 {4}   - File Length
uint32 {4}   - File Offset
byte {X}     - File Data

Notes and Comments

The below BMS script requires MexCom v. 4.0 or later.

MultiEx BMS Script

<bms author="Mr.Mouse" games="'Abomination: The Nemesis Project'" platforms="'PC'" version="1.0" ext="CLT" verbose="no"> IDString 0 AWAD ; Get FILECNTL Long 0 ; SavePos FILESTART 0 ; Set DUMMYL Long 65 ; Set TAILOFF Long DUMMYL ; Math TAILOFF *= 4 ; Do ; Math FILESTART += 1 ; GoTo FILESTART 0 ; Get FILENAME String 0 ; Math FILESTART += TAILOFF ; Math FILESTART -= 1 ; GoTo FILESTART 0 ; Get FILESIZE Long 0 ; Get FILEOFF Long 0 ; SavePos FILESTART 0 ; Log FILENAME FILEOFF FILESIZE 0 0 ; Math EXTRCNT += 1 ; While EXTRCNT <> FILECNTL ; </bms>

Supported by Programs

Links

None

Games

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Compression Used - Both Compression and Encryption Used