GRAF:Thousand Arms STM: Difference between revisions
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//CHUNK HEADER (32 bytes) | //CHUNK HEADER (32 bytes) | ||
{ | { | ||
4 bytes - | 4 bytes - magic // always \x60\x01\x00\x00 | ||
2 bytes - counter1 // maybe chunk part counter? | 2 bytes - counter1 // maybe chunk part counter? | ||
2 bytes - number of chunk parts? // always (?) \x04\x00 | 2 bytes - number of chunk parts? // always (?) \x04\x00 | ||
Revision as of 19:25, 10 October 2020
STM
- Game : Thousand Arms
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
// Thousand arms (PSX)
// STM file format
// little endian
//CHUNK HEADER (32 bytes)
{
4 bytes - magic // always \x60\x01\x00\x00
2 bytes - counter1 // maybe chunk part counter?
2 bytes - number of chunk parts? // always (?) \x04\x00
2 bytes - counter2 //chunk counter?
2 bytes - null
4 bytes - size of the chunk?
4 bytes - chunk type?
// \x02\x00\x00\x00 - file list
// \x14\x00\x00\x00 - file
12 bytes - unknown blob
}
//CHUNK DATA
{
4 bytes - file id?
12 bytes - file name
4 bytes - file size
}
MultiEx BMS Script
Not written yet
Notes and Comments
None.
Compatible Programs