360: Three Sixty BTM: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks (Created page with "{{GRAFPageHeader}} == BTM == * ''' Format Type ''': Archive \ Image <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> === Forma...") |
imported>Ikskoks (Created page with "{{GRAFPageHeader}} == BTM == * ''' Format Type ''': Archive \ Image <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> === Forma...") |
(No difference)
| |
Latest revision as of 14:38, 8 April 2021
Back to index | Edit this page
BTM
- Format Type : Archive \ Image
- Endian Order : Little Endian
Format Specifications
// 360: Three Sixty (PS1)
// BTM file format
4 bytes (uint32) - number of TIM mages
num_of_tim_images *
{
4 bytes (uint32) - TIM image relative offset
}
num_of_tim_images *
{
x bytes - TIM image data
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- There is only one file of this type in 360: Three Sixty called 360FE.BTM and it contains only TIM images with fonts.
Games
List of games using this file format:
- 360: Three Sixty
Compatible Programs
None.