EA SCHl Audio: Difference between revisions
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Revision as of 02:36, 12 December 2005
DAT
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
// for each file
- char {4} - Header (SCHI)
- uint32 {4} - Split Header Offset
- byte {X} - Unknown
- // Split Header
- char {4} - Split Header (SCCI)
- uint32 {4} - Chunk Data Offset (12) (relative to the start of the split header)
- uint32 {4} - Number Of Chunks
- char {4} - Split Header (SCCI)
- // for each chunk
- char {4} - Chunk Header (SCDI)
- uint32 {4} - Compressed Size (of the chunk)
- uint32 {4} - Uncompressed Size (of the chunk)
- byte {4} - null Padding
- byte {X} - Chunk Data
- char {4} - Chunk Header (SCDI)
- // for each chunk
- char {4} - File End Tag (SCEI)
- uint32 {4} - Unknown (8)
- byte {X} - Padding (filled with null)
MultiEx BMS Script
Not written yet
Notes and Comments
- This format lists all files one after the other. Each file is split up into chunks, presumably to make for more efficient file buffering when playing audio.
Compatible Programs
Other Games
These games also use this file format
- FIFA 2004 *.dat
- FIFA 2005 *.dat
- FIFA 2006 *.sng
- Harry Potter And The Prizoner Of Azkaban (XBox) *.ast
- MVP Baseball 2005 *.ast
- Need For Speed Underground *.ast
- Need For Speed Underground 2 *.ast
- NHL 2006 *.ast *.big *.vp6