EngineX SFX: Difference between revisions
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Revision as of 18:20, 1 August 2022
SFX
- Format Type : Archive
- Endian Order : Little Endian
- Signature : MUSX
Format Specifications
char {4} - Signature (MUSX)
uint32 {4} - Unknown
uint32 {4} - Unknown (6)
byte {12} - Hash?
uint32 {4} - Unknown (1)
uint32 {4} - null
uint32 {4} - Directory Offset (2048)
uint32 {4} - Directory Length
uint32 {4} - First File Offset (8192)
uint32 {4} - Length Of File Data?
byte {X} - Padding to offset 2048 (using byte 171)
// for each file
- uint32 {4} - File Offset (relative to the first file offset)
byte {X} - Padding to offset 8192 (using byte 171)
byte {X} - File Data
byte {X} - A heap of extra data
Games
List of games using this file format:
- Athens 2004 - (PlayStation 2)
- Batman Begins - (GameCube / PlayStation 2 / Xbox)
- Buffy the Vampire Slayer: Chaos Bleeds (GameCube/PlayStation 2/Xbox)
- Ice Age 2: The Meltdown - (PlayStation 2 / PC / Xbox / WII)
- Predator: Concrete Jungle - (PlayStation 2 / Xbox)
- Robots 2005 - (GameCube / PlayStation 2 / PC / Xbox)
- Sphinx and the Cursed Mummy - (GameCube / PlayStation 2 / PC/Xbox)
- Spyro: A Hero's Tail - (GameCube / PlayStation 2 / Xbox)
MultiEx BMS
Not written yet.
Notes And Comments
- This file format occurs in Eurocom games made using EngineX.