Kelly Slater’s Pro Surfer ST2: Difference between revisions
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Revision as of 21:38, 3 April 2021
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ST2
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
// Kelly Slater’s Pro Surfer
// ST2 file format
// header (64 bytes)
4 bytes (uint32) - index offset
2 bytes (uint16) - signature // 0xFE 0x5A
2 bytes (uint16) - version // 4
4 bytes (uint32) - number of index entries
4 bytes (uint32) - size of the index entry
4 bytes (uint32) - data offset
4 bytes (uint32) - data size
4 bytes (uint32) - aram offset (?)
4 bytes (uint32) - aram size (?) // usually 0
4 bytes (uint32) - temp data offset (?)
4 bytes (uint32) - temp data size (?)
4 bytes (uint32) - compression flags // usually 0
// 0x00000001 - compressed index
// 0x00000002 - compressed data
// 0x00000004 - compressed temp data
4 bytes (uint32) - index compressed size // usually 0
4 bytes (uint32) - data compressed size // usually 0
4 bytes (uint32) - temp data compressed size // usually 0
4 bytes (uint32) - reserved
4 bytes (uint32) - reserved2
// data
num_of_index_entries *
{
x bytes - file data
}
// index
num_of_index_entries *
{
32 bytes (char) - packed filename string // e.g. "KS_HAND.TM2"
4 bytes (uint32) - file offset
4 bytes (uint32) - file size
1 bytes (uint8) - file type // 0 - unused
// 1 - raw
// 2 - ps2mesh
// 3 - xbmesh
// 4 - gcmesh
// 5 - anmx
// 6 - tex
// 7 - snmx
// 8 - misc
1 byte (uint8) - file flags // 0x1 - is_valid
// 0x2 - is_stored
// 0x4 - was_used
// 0x8 - in_aram
2 bytes (int16) - reserved // "EX", "ES" etc.
4 bytes (uint32) - raw data pointer
4 bytes (uint32) - raw data size
12 bytes (char) - padding // may contain partial filenames but
// in general it is filled with garbage text
// and random values
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- "ST" in the file extension means "stash file".
Games
List of games using this file format:
- Kelly Slater’s Pro Surfer
Compatible Programs
None.