Ready 2 Rumble Boxing BIN: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks |
(No difference)
| |
Revision as of 23:36, 19 November 2022
Back to index | Edit this page
BIN
- Format Type : Archive
- Endian Order : Little Endian
- Signature : DSET
Format Specifications
// Ready 2 Rumble Boxing (PS1)
// BIN file format
// header
4 bytes (char) - signature // "DSET"
4 bytes (uint32) - index block size
2 bytes (uint16) - version? // 1
4 bytes (uint32) - number of directories
2 bytes (uint16) - nulls
4 bytes (uint32) - index block size (repeated?)
12 bytes (char) - datasets name // "datasets"
// directory
number_of_entries *
{
4 bytes (uint32) - directory ID // 0, 1, 2 etc.
12 bytes (char) - directory name // e.g. "ferumble"
}
// files info
number_of_entries *
{
// data header (32 bytes)
4 bytes (char) - entry type // "TIM " - TIM/TWD images
// "SFX " - VAG audio
// "PHM " - ??
// "MODL" - 3D Model
// "MLST" - Model List?
// "ILST" - ??
// "DAT " - ??
// "SPRT" - font?
4 bytes (uint32) - entry size
2 bytes (uint16) - unknown // 0 for MODL/ILST/MLST/DAT, 1, 2 for TIM, 1 for PHM/SPRT, 1, 3 for SFX
2 bytes (uint16) - number of VAG files per entry // 0 for TIM/MODL/ILST/PHM/MLST/DAT/SPRT, 10, 19, 23, 38, 45, 78 etc. for SFX
4 bytes (uint32) - entry type (as number) // 1 for DAT, 2 for TIM, 3 for SPRT, 6 for SFX, 12 for PHM, 13 for MODL, 14 for MLST, 15 for ILST
4 bytes (uint32) - entry size (repeated)
12 bytes (char) - original file name // e.g. "feready.TIM"
if ENTRY_TYPE in ("TIM ", "SFX "):
// file index header
4 bytes (uint32) - number of files
4 bytes (uint32) - file index size (with header)
// file index
number_of_files - 1 *
{
4 bytes (uint32) - data end offset (relative)
}
endif
// data
number_of_files *
{
x bytes - file data
}
}
Notes and Comments
- Some TIM files inside BIN archives seem to be compressed with unknown compression.
Games
List of games using this file format:
- Ready 2 Rumble Boxing (PS1) (*.BIN)
QuickBMS Script
Compatible Programs
None.