RenderWare TXD: Difference between revisions

From XentaxWiki
Jump to navigation Jump to search
imported>Ikskoks
imported>Ikskoks
(No difference)

Revision as of 20:43, 8 March 2021

Back to index | Edit this page

TXD


Format Specifications

// TMNT 2003
// TXD file format


// chunk header
4 bytes (uint32) - chunk type  // e.g. 0x23 - Platform Independent Texture Dictionary
4 bytes (uint32) - size of the chunk
4 bytes (uint32) - library ID stamp  // e.g. 0xFF 0xFF 0x05 0x10 - RW v3.4.0.5

MultiEx BMS Script

Not written yet.

Notes and Comments

  • This file format occurs in games made with RenderWare engine.

Compatible Programs

See Also