Resident Evil 2 ADT: Difference between revisions
Jump to navigation
Jump to search
imported>PmData (simple description of format) |
imported>PmData (simple description of format) |
(No difference)
| |
Revision as of 17:45, 30 October 2006
Back to index | Edit this page
ADT
{{GRAFPageMisc{{ subst:#if: Image | {{subst:!}}Image }}{{ subst:#if: None | {{subst:!}}None }}}}
Format Specifications
32 bits - Unknown
16 bits - block 1 length
#Process block 1 length of bytes (and/or bits?)
16 bits - block 2 length
#Process block 2 length of bytes (and/or bits?)
- ...
16 bits - block n length
#Process block n length of bytes (and/or bits?)
Notes and Comments
This is a compressed image, in the form of a bitstream, so endianness is not important
MultiEx BMS Script
Not written yet
Supported by Programs
None
Documentation
None
Games
Resident Evil 2