Sonic Frontiers NTSP: Difference between revisions
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Revision as of 19:34, 9 November 2022
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NTSP
- Format Type : Archive / Texture
- Endian Order : Little Endian
- Signature : PSTN
Format Specifications
// NTSP file format
// header
4 bytes (char) - signature // "PSTN"
4 bytes (uint32) - version? // 1
4 bytes (uint32) - number of texture packs
4 bytes (uint32) - number of textures
// directory (24 bytes per entry)
number_of_texture_packs *
{
8 bytes (uint64) - data offset
4 bytes (uint32) - CRC?
4 bytes (uint32) - first texture number in pack?
4 bytes (uint32) - number of textures in pack?
2 bytes (uint16) - texture width
2 bytes (uint16) - texture height
}
// textures info array (16 bytes per entry)
number_of_textures *
{
8 bytes (uint64) - data size
8 bytes (uint64) - data offset
}
// name list
number_of_texture_packs *
{
x bytes (char) - texture pack name
1 byte (uint8) - null terminator
}
// data
number_of_textures *
{
x bytes - data
}
Notes and Comments
- Textures seems to be in DXT1 format.
- NTSP extension probably stands for "Needle Texture Streaming Package".
Games
List of games using this file format:
- Sonic Frontiers (*.NTSP)
QuickBMS Script
Not written yet.
Compatible Programs
None.