Sonic Heroes TEX: Difference between revisions
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imported>Ikskoks m (Ikskoks moved page Sonic Heroes to Sonic Heroes TEX) |
imported>Ikskoks m (Ikskoks moved page Sonic Heroes to Sonic Heroes TEX) |
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Latest revision as of 12:17, 21 January 2021
Contents: GRAFs page - All - 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z - Edit
Format Type: Archive\Image
Extensions: tdx
Platforms: unknown
Endian Order: Little Endian
Format Specifications
// Image Archive
// for each entry
4 - Entry Type
if (entryType == 1){
// Entry Holder
4 - Entry Length
4 - Unknown
X - Data
}
else if (entryType == 2){
// Empty
}
else if (entryType == 3){
// Blank
4 - null
4 - Unknown
}
else if (entryType == 21){
// Image Descriptor
4 - Image Data Length (including these fields and the entry type field)
4 - Unknown
}
else if (entryType == 22){
// Archive Header
4 - Archive Length [+12]
4 - Unknown
}
else if (entryType == 8){
// Image Data
4 - Unknown
64 - Filename (null terminated)
4 - Unknown
4 - null
2 - Image Width/Height
2 - Image Width/Height
1 - Image Type
3 - Unknown
if (imageType == 8){
// for each color (256)
1 - Red
1 - Green
1 - Blue
1 - Alpha
4 - Pixel Data Length
// for each pixel
1 - Palette Index
}
else if (imageType == 32){
// for each mipmap
4 - Image Data Length
// for each pixel
1 - Red
1 - Green
1 - Blue
1 - Alpha
}
else if (imageType == 16){
// for each mipmap
4 - Image Data Length
X - DXT1 Image
}
}
MultiEx BMS Script
No BMS script
Supported Programs
Notes
No additional notes
Games
- Sonic Heroes