Unity I2 Localization Assets: Difference between revisions
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Revision as of 22:09, 21 February 2022
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TEXT
- Format Type : Text
- Endian Order : Little Endian
- Signature : I2Languages
Format Specifications
// header
12 bytes - nulls
4 bytes (uint32) - unknown // 1
4 bytes (uint32) - unknown // 1
4 bytes (uint32) - num of strings?
36 bytes - unknown
// data
num_of_strings *
{
4 bytes (uint32) - string title length
x bytes (char) - string title
x bytes - padding
4 bytes (uint32) - title type? // 14
num_of_languages *
{
4 bytes (uint32) - string length
x bytes (char) - string
x bytes - padding
}
4 bytes (uint32) - ID length
x bytes (char) - ID // e.g. "2846"
4 bytes (uint32) - ID type? // 14
x bytes - padding
}
// tail
12 bytes - unknown
num_of_languages *
{
4 bytes (uint32) - full lang name length
x bytes (char) - full lang name // e.g. "English"
x bytes - padding
4 bytes (uint32) - short lang name length
x bytes (char) - short lang name // e.g. "en"
}
x bytes - Word count string, google API link etc.
Notes and Comments
- This file format occurs in games made in Unity using I2 Localization package.
- For "The Falconeer" list of supported languages is listed below:
- English / En
- French / Fr
- German / De
- Russian / Ru
- Spanish (Spain) / es-ES
- Italian / It
- Polish / Pl
- Japanese / Ja
- Korean / Ko
- Chinese (Simplified) / zh-CN
- Chinese / Zh
- Portuguese (BR) / pt-BR
Games
List of games using this file format:
- The Falconeer (*.-18)
QuickBMS Script
Not written yet.
Compatible Programs
None.