Unity Unity3d UnityFS: Difference between revisions
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Revision as of 11:24, 25 July 2021
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Unity3d
- Format Type : Archive
- Endian Order : Little Endian / Big Endian
Format Specifications
// Unity3d file format
// header
8 bytes (char) - signature + null // "UnityFS"
4 bytes (uint32) - version // 6
6 bytes (char) - minimum player version + null // e.g. "5.x.x."
12 bytes (char) - file engine version + null // e.g. "2018.4.24f1."
8 bytes (uint64) - archive size
4 bytes (uint32) - compressed "blocks info" data size
4 bytes (uint32) - uncompressed "blocks info" data size
4 bytes (uint32) - flags
// info block
// Note: this section may be compressed with LZ4
{
// blocks info
16 bytes - hash
4 bytes (uint32) - number of blocks
num_of_blocks *
{
4 bytes (uint32) - uncompressed block size
4 bytes (uint32) - compressed block size
2 bytes (uint16) - flags
}
// paths info
4 bytes (uint32) - number of paths
num_of_paths *
{
8 bytes (uint64) - path location
8 bytes (uint64) - size of the uncompressed data
4 bytes (uint32) - flags // 0x04 - serialized file
37 bytes (char) - filepath // e.g. "CAB-c0f952eacf35e09957047188fc534360"
}
}
// data
num_of_files *
{
x bytes - file data // may be compressed with LZ4
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- UnityFS is a new asset bundle format introduced in Unity 5 Engine.
- Files inside archive may be compressed with LZ4 compression method.
Games
List of games using this file format:
- Shadowverse (Android) (*.unity3d)
Compatible Programs