Vicarious Visions GOB GFC: Difference between revisions
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Latest revision as of 15:57, 20 March 2022
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GOB, GFC
- Format Type : Archive
- Endian Order : Little Endian \ Big Endian
- Signature : 00 00 80 08 \ 0x8008
Format Specifications
// GFC file format (based on "Jedi Academy" Goblib source code)
// header
4 bytes (uint32) - signature // 00 00 80 08
4 bytes (uint32) - GOB archive size
4 bytes (uint32) - number of blocks
4 bytes (uint32) - number of files
// block table
num_of_blocks *
{
4 bytes (uint32) - compressed file size
4 bytes (uint32) - file offset
4 bytes (uint32) - next
}
// block CRCs
num_of_blocks *
{
4 bytes (uint32) - block CRC
}
// basic file table
number_of_files *
{
4 bytes (uint32) - file hash
4 bytes (uint32) - decompressed file size
4 bytes (uint32) - block (file ID?)
}
// extended file table
number_of_files *
{
96 bytes (char) - file name
4 bytes (uint32) - CRC
4 bytes (uint32) - time
}
// GOB file format (based on "Jedi Academy" Goblib source code)
num_of_files *
{
x bytes - ZLIB compressed file data
}
Notes and Comments
- This file format occurs in games made by Vicarious Visions.
- GFC is an index file and GOB holds all the data.
- File format may have some differences between games.
Games
List of games using this file format:
- Crash Nitro Kart (XBOX / Gamecube / Playstation 2)
- Crash Team Racing (XBOX / Gamecube / Playstation 2)
- Doom 3 (XBOX)
- Over the Hedge (Nintendo DS) (*.GOB / *.GFC)
- Star Wars Jedi Knight: Jedi Academy (XBOX)
- Star Wars Jedi Knight II: Jedi Outcast (XBOX)
- Tony Hawk’s American Sk8land (Nintendo DS) (*.GOB / *.GFC)
- Transformers Decepticons (Nintendo DS)
QuickBMS Script
Compatible Programs
- GOB Tools
- Goblib (from Jedi Academy source code) goblib.h / goblib.cpp