Warrior Kings BCP: Difference between revisions

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Revision as of 12:16, 12 May 2005

BCP


Format Specifications

byte {44}    - Header (PAK File 2.01 (c) Black Cactus Games Limited)
uint32 {4}   - Unknown
uint32 {4}   - Directory Offset
uint32 {4}   - Directory Length
byte {X}     - File Data
uint32 {4}   - Number Of Files

// for each file

uint32 {4}   - File Offset
uint32 {4}   - Offset To Next File
uint32 {4}   - File Size
uint32 {4}   - Unknown (Hash?)
uint32 {4}   - File Type ID?


// for each directory {

// NOTE: The next 3 fields don't appear in the first directory!
uint32 {4}   - Number Of Sub-Directories In This Directory
byte {1}     - Directory name Length [*2 for unicode]
char {X}     - Directory name (unicode text - 2-bytes per letter)
uint32 {4}   - Number Of Files In Directory (not including sub-directories)


// for each file in the directory {
uint32 {4}   - File ID (incremental, starting from 0)
uint64 {8}   - Unknown
byte {1}     - Filename Length [*2 for unicode]
char {X}     - Filename (unicode text - 2-bytes per letter)
}


// for each sub-directory in this directory {
// REPEAT FROM "//for each directory"
}



MultiEx BMS

Not written yet

Notes and Comments

The filenames are stored as unicode text, which means that each character is stored as 2 bytes instead of 1. For ASCII text, it is sufficient to read only the first chartacter in each pair, as the second byte will be null

Supported Programs