GRAF:AFS AFS: Difference between revisions
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Revision as of 01:39, 12 December 2005
AFS
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
char {4} - Header (AFS + null)
uint32 {4} - Number Of Files
// for each file
- uint32 {4} - Offset
- uint32 {4} - Length
uint32 {4} - Filename Directory Offset
byte {X} - File Data
// Filename Directory
- // for each file
- char {32} - Filename (null)
- uint32 {4} - File Type ID
- uint16 {2} - Unknown
- uint16 {2} - Unknown
- uint16 {2} - Unknown
- uint16 {2} - Unknown
- uint32 {4} - Junk (matches each value in the directory, including offsets and sizes, in order)
- char {32} - Filename (null)
MultiEx BMS Script
Not written yet
Notes and Comments
Each file, and the directory, are padded to multiples of 2048 bytes using null bytes. So, the first file will start at offset 2048, or 4096, etc, and similarly with the next files.
Compatible Programs
Other Games
These games also use this file format
- DragonBall Z: Budokai 3 (PS2) *.afs
- Leisure Suit Larry: Manga Cum Laude *.afs
- Pro Evolution Soccer 5 *.afs
- Silent Hill 3 *.afs