GRAF:AFS AFS: Difference between revisions
imported>Mr.Mouse m (AFS AFS moved to GRAF:AFS AFS) |
imported>Mr.Mouse m (AFS AFS moved to GRAF:AFS AFS) |
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Revision as of 12:51, 23 October 2006
AFS
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
char {4} - Header (AFS + null)
uint32 {4} - Number Of Files
// for each file
- uint32 {4} - Offset
- uint32 {4} - Length
uint32 {4} - Filename Directory Offset
byte {X} - File Data
// Filename Directory
- // for each file
- char {32} - Filename (null)
- uint32 {4} - File Type ID
- uint16 {2} - Unknown
- uint16 {2} - Unknown
- uint16 {2} - Unknown
- uint16 {2} - Unknown
- uint32 {4} - Junk (matches each value in the directory, including offsets and sizes, in order)
- char {32} - Filename (null)
MultiEx BMS Script
<bms ext="afs" games="'50 Cent: Bulletproof','DragonBall Z: Budokai 3','Leisure Suit Larry: Manga Cum Laude','Mortal Kombat Shaolin Monks','Phantasy Star Online','Pro Evolution Soccer 5','Silent Hill 3'" platforms="'PS2','PS2','PC','PS2','PC','PC','PC'" version="1.0" author="Mr.Mouse" verbose="no" silence="no">IDString 0 AFS ;
ImpType Standard ;
Get D Byte 0 ;
Get FileNum Long 0 ;
For T = 1 To FileNum ;
SavePos FOO 0 ;
Get FO Long 0 ;
SavePos FSO 0 ;
Get FS Long 0 ;
Log "" FO FS FOO FSO ;
Next T ;
</bms>
Notes and Comments
Each file, and the directory, are padded to multiples of 2048 bytes using null bytes. So, the first file will start at offset 2048, or 4096, etc, and similarly with the next files.
Some games (for example Grandia 2) don't have a filename directory (all entries are zero), however, the rest of the format is the same.
Compatible Programs
Other Games
These games also use this file format
- 50 Cent: Bulletproof (PS2) *.afs
- DragonBall Z: Budokai 3 (PS2) *.afs
- Grandia 2 (PC,DC) *.afs
- Leisure Suit Larry: Manga Cum Laude *.afs
- Mortal Kombat Shaolin Monks (PS2) *.afs
- Phantasy Star Online *.afs
- Pro Evolution Soccer 5 *.afs
- Silent Hill 3 *.afs