WWE Day of Reckoning TEX
Choose archive extension:
TEX
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
// General structure
char{16} Header
char{n} Resource Info
char{n} Resource Data
// Header
uint32{4} Number of resources
uint32{4} Colour depth of textures (256?)
uint32{4} Unknown (0, no compression?)
uint32{4} Size of filename strings?/offset of resource info data/extra padding?
// Resource info, per resource:
char{16} Resource name (Null-terminated (may have junk in pad))
char{4} Resource id? ('tpl' + 0x0)
uint32{4} Resource Size
uint32{4} Resource Offset (absolute)
uint32{4} Unknown
// Resource data
MultiEx BMS
Not written yet
Notes and Comments
The file I investigated had an extra 16 bytes at the end of the Resource Info block.
Supported by Programs
None