Bohemia Interactive PAA PAC

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Revision as of 21:45, 7 July 2022 by imported>Ikskoks (→‎Notes and Comments)
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PAA, PAC

  • Format Type : Image
  • Endian Order : Little Endian
  • Signatures : GGATCGVA / GGATCXAM / GGATSFFO


Format Specifications

// TODO

Notes and Comments

  • This file format occurs in games from Bohemia Interactive.
  • This file format supports several tag types:
    • AVGCTAGG / GGATCGVA (AVGC / CGVA) - average colour
    • MAXCTAGG / GGATCXAM (MAXC / CXAM) - color of brightest pixel in texture?
    • FLAGTAGG / GGATGALF (FLAG / GALF) - marks if texture contains transparency
    • SWIZTAGG / GGATZIWS (SWIZ / ZIWS) - optional swizzling description
    • PROCTAGG / GGATCORP (PROC / CORP) - non ASCII string
    • OFFSTAGG / GGATSFFO (OFFS / SFFO) - mipmap offset list

Games

List of games using this file format:

  • Arma 2: Operation Arrowhead (*.PAA / *.PAC)

QuickBMS Script

Not written yet.

Compatible Programs

  • BI Tools
    • Texture Viewer (TexView2) from BI Tools - it can convert and view PAC/PAA files
    • Texture Merger (texMerge) from BI Tools - it can merge PAC/PAA/TGA files and save them as TexMerger files (PTM files)
    • Pal2PacE from BI Tools - command line tool for texture conversion (more info here). It can convert JPG/PNG/TGA to PAA/PAC and PAA/PAC to JGP/PNG/TGA files.
  • DePac
  • ImageToPAA (from Arma 3 tools)

Gallery

See Also