GTA Series IMG DIR
IMG, DIR
- Format Type : Archive
- Endian Order : Little Endian
- Signature : VER2
Format Specifications (version 1)
// DIR file format (version 1)
// num_of_entries = total_archive_size / 32
num_of_entries *
{
4 bytes (uint32) - file offset (in sectors)
4 bytes (uint32) - file size (in sectors)
24 bytes (char) - filename + padding // e.g. "radar00.txd"
}
// IMG file format (version 1)
num_of_entries *
{
x bytes - file data
}
Format Specifications (version 2)
char {4} - Signature (VER2)
uint32 {4} - Number Of Files
// for each file
- uint32 {4} - File Offset [*2048]
- uint32 {4} - File Length [*2048] (includes padding at the end of the file)
- char {X} - Filename
- byte {1} - null Filename Terminator
- byte {0-3} - null Padding so filenameLength+1 is a multiple of 4 bytes
- // repeat until this file entry has length 32 bytes
- uint16 {2} - Unknown ID (incremental from 166 (from start of filename))
- uint16 {2} - Unknown ID (incremental from 166 (from start of filename))
// for each file
- byte {X} - File Data
- byte {X} - Padding to a multiple of 2048 bytes
Format Specifications (version 3)
// IMG file format (version 3)
// header
4 bytes (char) - signature // "R*N." (Rockstar North) 52 2A 4E A9
4 bytes (uint32) - version // always 3
4 bytes (uint32) - number of files
4 bytes (uint32) - info table size (in bytes)
2 bytes (uint16) - size of the info table items // always 16
2 bytes (uint16) - unknown
// info table
num_of_files *
{
4 bytes (uint32) - file size
4 bytes (uint32) - file type
4 bytes (uint32) - file offset (in sectors)
2 bytes (uint16) - used blocks
2 bytes (uint16) - padding
}
// data
num_of_files *
{
x bytes - file data
}
Notes and Comments
- Archives can be encrypted with AES-128 ECB encryption.
- XBOX GTA games can be compressed with lzo1x-999 compression.
Games
List of games using this file format:
- Bully: Scholarship Edition (PC) (*.IMG / *.DIR) (version 1)
- Grand Theft Auto III (PC) (*.IMG / *.DIR) (version 1)
- Grand Theft Auto: Vice City (PC) (*.IMG / *.DIR) (version 1)
- Grand Theft Auto: San Andreas (PC) (*.IMG) (version 2)
- Grand Theft Auto: Liberty City Stories
- Grand Theft Auto: Vice City Stories
- Grand Theft Auto IV (*.IMG) (version 3)
MultiEx BMS Script
ImpType Standard ;
IDString VER2 ;
Get NUMFILES Long 0 ;
SavePos CURPOS 0 ;
For T = 1 To NUMFILES ;
SavePos FOO ;
Get FILEOFF Long 0 ;
Math FILEOFF *= 2048 ;
SavePos FSO ;
Get FILESIZE Long 0 ;
Math FILESIZE *= 2048 ;
Get FILENAME String 0 ;
Log FILENAME FILEOFF FILESIZE FOO FSO ;
Math CURPOS += 32 ;
GoTo CURPOS 0 ;
Next T ;
QuickBMS Script
None.
Compatible Programs
- Game Archive UnPacker
- Game Extractor
- G-IMG
- GTA Stories IMG Tool
- IMG Factory
- IMG Console
- ImgEd
- IMG Manager
- IMG Tool
- IMG & Stream Limit Adjuster
- Limit Adjuster
- OpenIV
- Shadow Mapper
- Spark
- SparkIV
- X-Archive-Dragon
See Also