Urban Chaos UCM
UCM
- Game : Urban Chaos
- Format Type : Level File
- Endian Order : Little Endian
Format Specifications
New mission (version 9 and 10)
// Urban Chaos
// UCM file format (Game Mission Files)
UINT32 Version
UINT32 Flags
260 bytes - BriefName // can be empty
260 bytes - LightMapName // "Data\Lighting\gpost3.lgt"
260 bytes - MapName // "Data\gpost3.iam"
260 bytes - MissionName // "wstores11"
260 bytes - CitSezMapName // "text\wstores111.txt"
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UBYTE CrimeRate
UBYTE CivsRate
MAX_EVENTPOINTS *
{
EventPoint
}
UBYTE SkillLevels[254] // up to 254 AI types supported
UBYTE BoredomRate
UBYTE CarsRate
UBYTE MusicWorld
128*128 bytes - MissionZones
Old missionB (Version 6, 7 and 8)
BOOL Used
260 bytes - BriefName
260 bytes - LightMapName
260 bytes - MapName
260 bytes - MissionName
260 bytes - CitSezMapName
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UBYTE CrimeRate
UBYTE CivsRate
MAX_EVENTPOINTS *
{
EventPoint
}
UBYTE SkillLevels[255]
128*128 bytes - MissionZones
Old mission (Version 5 or lower)
BOOL Used
260 bytes - BriefName
260 bytes - LightMapName
260 bytes - MapName
260 bytes - MissionName
260 bytes - SewerMapName
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UWORD padding
MAX_EVENTPOINTS *
{
EventPoint
}
128*128 bytes - MissionZones
Related Structures
EventPoint
//EventPoint structure UBYTE Colour UBYTE Group UBYTE WaypointType UBYTE Used UBYTE TriggeredBy UBYTE OnTrigger UBYTE Direction UBYTE Flags UWORD EPRef UWORD EPRefBool UWORD AfterTimer SLONG Data[10] SLONG Radius SLONG X SLONG Y SLONG Z UWORD Next UWORD Prev
MultiEx BMS Script
Not written yet.
Notes and Comments
- Files with this file format can be found inside "\Urban Chaos\levels\" folder.
- These files store level data and text from game.