User talk:PXR

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Revision as of 19:30, 16 January 2006 by imported>Mr.Mouse
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Woow! You're really on a quest! :D Good stuff! I will include all scripts in the next release! Also, the next release will have a slightly altered Scriptor (no need for the ';' terminators any longer) and the Open command will allow you to specify FDSE and FDDE instead of an actual directory or the FileDir specifier. That means : FDSE (FileDirSameExtension) and FDDE (FileDirDifferentExtension). So you can do :

Open FDDE lst 1

This will open a file in the same directory as the currently processed game archive with the same name, but the extension .lst . So, is there's for instance a sound.dat file and a sound.lst file (the latter having the info of offsets and sizes and names of the sound files in sound.dat, you can process both at the same time.