EA SCHl Audio
DAT
- Format Type : Archive
- Endian Order : Little Endian
- Signature : SCHl / SCHL
Format Specifications
// for each file
- char {4} - Signature (SCHl)
- uint32 {4} - Split Header Offset
- byte {X} - Unknown
- // Split Header
- char {4} - Split Header (SCCl)
- uint32 {4} - Chunk Data Offset (12) (relative to the start of the split header)
- uint32 {4} - Number Of Chunks
- char {4} - Split Header (SCCl)
- // for each chunk
- char {4} - Chunk Header (SCDl)
- uint32 {4} - Compressed Size (of the chunk)
- uint32 {4} - Uncompressed Size (of the chunk)
- byte {4} - null Padding
- byte {X} - Chunk Data
- char {4} - Chunk Header (SCDl)
- // for each chunk
- char {4} - File End Tag (SCEl)
- uint32 {4} - Unknown (8)
- byte {X} - Padding (filled with null)
MultiEx BMS Script
Not written yet
Notes and Comments
- This format lists all files one after the other. Each file is split up into chunks, presumably to make for more efficient file buffering when playing audio.
- This file format supports several chunk types: SCHl (header chunk), PATl, TMxl, mTCD, SCCl, SCDl (data chunk?), GSTR and SCEl (end chunk).
Compatible Programs
Games
List of games using this file format:
- FIFA 2004 *.dat
- FIFA 2005 *.dat
- FIFA 2006 *.sng
- Harry Potter And The Prizoner Of Azkaban (XBox) *.ast
- MVP Baseball 2005 *.ast
- NBA Live 97 (PS1) (*.DCT / *.BIG)
- Need For Speed Underground *.ast
- Need For Speed Underground 2 *.ast
- NHL 2006 *.ast *.big *.vp6