ESPN Extreme Games
Each course (lake tahoe, utah, cashcourse, ...) is in a separate folder (ex : TAHOE, UTAH, ...).
Here is a brief description of the files inside these folders :
- *.CLN contain the level himself (objects positions on the road + road curve ?)
- *.BIT contains all textures used in the level. They are encoded in 8-bit indexed (256 colors) uncompressed format.
- *.FLT contains several palettes used for displaying 256 colors sprites of a level. every file is 16K.
- ENDXX.BIN contain sprites that are shown at the end of a level (statistics and collected cash).
At the root of the game folder :
- .13X files. It seems they contain animated sprites, encoded just like .BIT files.
- *.PAL. These are palettes used for sprites. Each file contains 256 entries of 3 bytes. 3 x 256 = 768 bytes.
NOTE : This is for PC (DOS) version. Maybe PSX version use same file and format but i can confirm it (i haven't checked yet)