Elasto Mania LEV
LEV
- Game : Elasto Mania / Elma / Across 2
- Format Type : Level
- Endian Order : Little Endian
Format Specifications
// Elasto Mania
// LEV file format
5 bytes (char) - magic "POT14"
2 bytes - unknown // always similar to next integer
4 bytes (uint32) - random number linking replays with the level file
8 bytes (double) - integrity 1
8 bytes (double) - integrity 2
8 bytes (double) - integrity 3
8 bytes (double) - integrity 4 (lock)
51 bytes (char) - name of the level
16 bytes (char) - name of the LGR file to use
10 bytes (char) - name of the ground texture
10 bytes (char) - name of the sky texture
//polygons
8 bytes (double) - number of polygons + 0.4643643
num_of_polygons *
{
x bytes - polygon data
}
//objects
8 bytes (double) - number of objects + 0.4643643
num_of_objects *
{
x bytes - object data
}
//pictures
8 bytes (double) - number of pictures + 0.2345672
num_of_pictures *
{
x bytes - picture data
}
4 bytes (uint32) - end_of_data marker // "0x3A 0x10 0x67 0x00"
688 bytes - unknown
4 bytes (uint32) - end_of_file marker // "0x52 0x5D 0x84 0x00"
MultiEx BMS Script
Not written yet.
Notes and Comments
None.
Compatible Programs
- None.