Giants Citizen Kabuto GZP
Choose archive extension:
GZP
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
// ARCHIVE HEADER
- uint32 {4} - Unknown
- uint32 {4} - Directory Offset
// FILE DATA
- // for each file
- uint32 {4} - Compressed File Length (including 16-byte header)
- uint32 {4} - Decompressed File Length
- uint32 {4} - Hash?
- uint32 {4} - Compression Tag (1=compressed 2=not compressed)
- byte {X} - File Data
- uint32 {4} - Compressed File Length (including 16-byte header)
// DIRECTORY
- uint32 {4} - Unknown
- uint32 {4} - Number Of Files
- // for each file
- uint32 {4} - Compressed File Length (including 16-byte header)
- uint32 {4} - Decompressed File Length
- uint32 {4} - Hash?
- uint32 {4} - File Offset
- byte {1} - Compression Tag (1=compressed 2=not compressed)
- byte {1} - Filename Length (including null terminator)
- char {X} - Filename
- byte {1} - null Filename Terminator
- uint32 {4} - Compressed File Length (including 16-byte header)
MultiEx BMS Script
Get DUMMYL Long 0 ; Get TAILOFF Long 0 ; GoTo TAILOFF 0 ; Get DUMMYL Long 0 ; Get FILECNTL Long 0 ; SavePos TAILOFF 0 ; Do ; GoTo TAILOFF 0 ; Get FILESIZE Long 0 ; Get DUMMYL Long 0 ; Get DUMMYL Long 0 ; Get FILEOFF Long 0 ; Math FILEOFF += 16 ; SavePos TAILOFF 0 ; Math TAILOFF += 2 ; GoTo TAILOFF 0 ; Get FILENAME String 0 ; SavePos TAILOFF 0 ; Log FILENAME FILEOFF FILESIZE 0 0 ; Math EXTRCNT += 1 ; While EXTRCNT <> FILECNTL ;
Other Games
This format is used in the following games...
- Giants Citizen Kabuto *.gzp
- Giants Citizen Kabuto Reaper *.gzp