GuJian2 MOD
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MOD
- Format Type : Archive
- Endian Order : Little Endian
- Signature : GJ2MOD / GJ2MOD20
Format Specifications
// MOD file format
// header
8 bytes (char) - signature // "GJ2MOD20"
16 bytes - GUID // {87D91E7B-4FED-42A5-A842-BC9D8F6E616A} (as string)
// 7B1ED987 ED4F A542 A842 BC9D8F6E616A (as hex)
4 bytes (uint32) - mod file version // e.g. 446
4 bytes (uint32) - number of characters in "title" field
x bytes (char) - title field
4 bytes (uint32) - number of characters in "author" field
x bytes (char) - author field
4 bytes (uint32) - number of characters in "description" field
x bytes (char) - description field
4 bytes (uint32) - unknown // 1
4 bytes (uint32) - number of characters in "game version" field
x bytes (char) - game version field
// info + data
num_of_files *
{
2 bytes (uint16) - file name length
x bytes (char) - file name // e.g. "FILE_01.txt"
8 bytes (uint64) - data offset
8 bytes (uint64) - data compressed size
8 bytes (uint64) - data CRC??
8 bytes (uint64) - data uncompressed size
8 bytes (uint64) - unknown // 11
16 bytes - file GUID
x bytes - file data
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- MOD file stores game files. It can be converted to ZPKG file and put in game's directory to mod the game.
Games
List of games using this file format:
- GuJian2 (*.MOD)
Compatible Programs