Nitro Character Tiles NCGR
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NCGR
- Format Type : Image
- Endian Order : Little Endian
Format Specifications
// header
4 bytes (char) - chunk name // "RGCN"
2 bytes - byte order // 0xFF 0xFE - little endian
// 0xFE 0xFF - big endian
2 bytes - version // 0x01 0x01
4 bytes (uint32) - total file size
2 bytes (uint16) - chunk size
2 bytes (uint16) - total number of following chunks // 1 - only RAHC chunk
// 2 - RAHC+SOPC
// data chunk
4 bytes (char) - chunk name // "RAHC"
4 bytes (uint32) - chunk size
2 bytes (uint16) - tile data size in kilobytes // can be "0xFF 0xFF" when size != N*1024
2 bytes (uint16) - unknown // can be "0xFF 0xFF" when size != N*1024
4 bytes (uint32) - color depth // 3=4bpp
// 4=8bpp
2 bytes - unknown // 16
2 bytes - unknown // 32 or 48
4 bytes - unknown // 0 or 1
4 bytes (uint32) - tile data size in bytes
4 bytes (uint32) - unknonw // always 24
x bytes - tile data
MultiEx BMS Script
Not written yet.
Notes and Comments
- This file format occurs in games made on Nintendo DS.
- Whole file may be compressed with NitroSDK compression.
Games
List of games using this file format:
- Hayarigami (NDS) (*.TX2)
Compatible Programs
- tinke
- TiledGGD (or any other tile editor)
See Also
- NCGR file format
- [469nds_formats.htm NDS formats]