RE Engine PAK

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Revision as of 21:46, 19 January 2021 by imported>Ikskoks (Created page with "== PAK == * ''' Game ''': Resident Evil 7 <br> * ''' Format Type ''': Archive <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br...")
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PAK

  • Game : Resident Evil 7
  • Format Type : Archive
  • Endian Order : Little Endian


Format Specifications

// Resident Evil 7 "KITCHEN" Demo
// PAK file format

// little endian

// header
4 bytes (char) - magic // "KPKA"
4 bytes (uint32) - version?  // "2"
4 bytes (uint32) - number of files
4 bytes (uint32) - nulls


num_of_files *
{
   4 bytes (uint32) - file offset
   4 bytes (uint32) - nulls
   4 bytes (uint32) - file size
   4 bytes (uint32) - nulls
   4 bytes (uint32) - hash 1
   4 bytes (uint32) - hash 2
}

num_of_files *
{
   x bytes - file data
}

MultiEx BMS Script

Not written yet.

Notes and Comments

None.

Compatible Programs