RenderWare TXD

From XentaxWiki
Revision as of 20:16, 8 March 2021 by imported>Ikskoks (Created page with "{{GRAFPageHeader}} == TXD == * ''' Format Type ''': Image <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> === Format Specific...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Back to index | Edit this page

TXD


Format Specifications

// TMNT 2003
// TXD file format


// chunk header
4 bytes (uint32) - chunk type  // 35 - texture
4 bytes (uint32) - size of the chunk
4 bytes (uint32) - library ID stamp  // e.g. 0xFF 0xFF 0x05 0x10 - RW v3.4.0.5

MultiEx BMS Script

Not written yet.

Notes and Comments

  • This file format occurs in games made with RenderWare engine.

Compatible Programs