Driver 3 XA

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Revision as of 18:23, 3 April 2007 by imported>DenizOezmen (Driv3r XA moved to Driver 3 XA: just noticed the game was already stored here under a different title ...)
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XA

Format Specifications

char {4}     - identifier ("e4x" 92)

uint32 {4}   - number of tracks
uint32 {4}   - sampling rate
uint32 {4}   - format type (possibly only compression flag)
// for each track

uint32 {4}   - track data offset

// for each track

uint32 {4}   - track data size

uint32 {4}   - Unknown
// if format tag is 1

uint32 {4}   - block size

// for each track

byte {x}     - padding until track offset
// if format tag is 0
int16 {x}    - raw stereo PCM data
// if format tag is 1
// until track has finished (IMA ADPCM variant blocks)
int16 {2}    - initial sample (left channel)
byte {1}     - initial index (left channel)
byte {1}     - unused (0x00)
int16 {2}    - initial sample (right channel)
byte {1}     - initial index (right channel)
byte {1}     - unused (0x00)
byte {x}     - sample codes (left channel) (first half of block)
byte {x}     - sample codes (right channel) (second half of block)

Notes and Comments

The track data can theoretically be stored in different formats: Format type 0 specifies raw uncompressed 16 bit PCM data, while format type 1 tags the data as being compressed by an IMA ADPCM variant. Since only those two types are currently known to exist, the format type field might actually be just a boolean value.

MultiEx BMS Script

None written yet.

Supported by Programs

XA2WAV

Links

None

Games

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Compression Used - Both Compression and Encryption Used