EA SCHl Audio

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Revision as of 21:47, 16 May 2022 by imported>Ikskoks (→‎Notes and Comments)
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DAT


Format Specifications

// for each file

char {4}     - Header (SCHI)
uint32 {4}   - Split Header Offset
byte {X}     - Unknown


// Split Header
char {4}     - Split Header (SCCI)
uint32 {4}   - Chunk Data Offset (12) (relative to the start of the split header)
uint32 {4}   - Number Of Chunks


// for each chunk
char {4}     - Chunk Header (SCDI)
uint32 {4}   - Compressed Size (of the chunk)
uint32 {4}   - Uncompressed Size (of the chunk)
byte {4}     - null Padding
byte {X}     - Chunk Data


char {4}     - File End Tag (SCEI)
uint32 {4}   - Unknown (8)
byte {X}     - Padding (filled with null)


MultiEx BMS Script

Not written yet

Notes and Comments

  • This format lists all files one after the other. Each file is split up into chunks, presumably to make for more efficient file buffering when playing audio.
  • This file format supports several chunk types: PATl, TMxl, mTCD

Compatible Programs

Other Games

These games use this file format

  • FIFA 2004 *.dat
  • FIFA 2005 *.dat
  • FIFA 2006 *.sng
  • Harry Potter And The Prizoner Of Azkaban (XBox) *.ast
  • MVP Baseball 2005 *.ast
  • Need For Speed Underground *.ast
  • Need For Speed Underground 2 *.ast
  • NHL 2006 *.ast *.big *.vp6