Hollywood Monsters
Choose archive extension:
M##, S##
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
// for each file
- uint32 {4} - File Offset
byte {X} - null padding to offset 400
byte {X} - File Data
MultiEx BMS Script
Not written yet
Notes and Comments
- The first offset is 0, indicating the offset to the file start.
- The last offset is the archive size, indicating the file end
- The offsets in between are file offsets, but some offsets are repeated (just ignore the repeats)
- Stop reading the directory when you read an offset that is the archive size
Compatible Programs
Other Games
These games also use this file format
- Hollywood Monsters
- Runaway