List of file formats from ReWiki

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ReWiki website is no longer available on the internet.
Here is the link to the backup version on the web archive https://web.archive.org/web/20180114112340/http://rewiki.regengedanken.de/wiki/List_of_file_formats

And here is the list of formats covered on the REWiki in the last web archive snapshot:

    .ADT (Resident Evil 2)
    .ALF (Realms of Arkania: Shadows over Riva)
    .AMP (Dark Legions)
    .APT (Dungeon Keeper)
    .ARD (Resident Evil 3)
    .BLV (Might and Magic 6)
    .BSP (Quake)
    .BSS (Resident Evil)
    .CC (Might and Magic 3-5)
    .CLM (Dungeon Keeper)
    .CMP (Wipeout)
    .COL (Dark Legions)
    .DAT (Dark Legions)
    .DAT (Desert Strike, Jungle Strike)
    .DAT (Dungeon Keeper)
    .DAT (Resident Evil 3)
    .DAT (System Shock)
    .DAT (Telekommando2)
    .DAT (Marble Drop, 3D Pinball)
    .DAX (Curse of the Azure Bonds)
    .DIR (Commandos)
    .DLT (Stargunner)
    .DOC (Dungeon Keeper)
    .EFF (Dungeon Keeper)
    .EMD (Resident Evil 2)
    .FLG (Dungeon Keeper)
    .GLB (DemonStar, Raptor)
    .HMP (Various DOS games)
    .IDX (Discworld 1, Discworld 2, Discworld Noir)
    .INF (Dungeon Keeper)
    .LBX (Master of Orion, Master of Magic, Master of Orion 2)
    .LGT (Dungeon Keeper)
    .LOD (Might and Magic 6)
    .MAP (Dark Legions)
    .MD2 (Quake II)
    .MD3 (Quake III Arena)
    .MDL (Half-Life)
    .MDL (Quake)
    .MUS (Discworld 2)
    .MUS (Discworld Noir)
    .MUS (The Dark Eye)
    OBJPROP.DAT (System Shock master object properties)
    .ORI (Dungeon Keeper)
    .OWN (Dungeon Keeper)
    .PAK (Resident Evil)
    .PLD (Resident Evil 2)
    .PLW (Resident Evil 2)
    .PRG (The Adventures of Robin Hood)
    .PRM (Wipeout)
    .RBH (Discworld Noir)
    .RDT (Resident Evil)
    .RDT (Resident Evil 2)
    .RES (Eye of the Beholder 3)
    .RES (System Shock, Ultima Underworld, Strike Force Centauri)
    .SCN (Discworld 1, Discworld 2, Discworld Noir)
    .SLB (Dungeon Keeper)
    .SMP (Discworld 1, Discworld 2, Discworld Noir)
    .SPR (Curse of Enchantia)
    TEXTPROP.DAT (System Shock master texture properties)
    .TGA (Might and Magic 6)
    .TIM (Various PC and Playstation games)
    .TMD (Various PC and Playstation games)
    .TMN (Dungeon Keeper)
    .TNG (Dungeon Keeper)
    .TRF (Wipeout)
    .TRS (Wipeout)
    .TRV (Wipeout)
    .TXT (Discworld 1, Discworld 2, Discworld Noir)
    .TXT (Dungeon Keeper)
    .VSN (Dungeon Keeper)
    .WAD (Commandos)
    .WIB (Dungeon Keeper) 




Below is also the list of some additional resources from this link https://web.archive.org/web/20180113005114/http://rewiki.regengedanken.de/wiki/List_of_games

* Alien Legacy
  ANIM.*, CINEMA.*, VIDEO.* - .FLI
  *.DVF
  *.VOC
  *.XMI
  PLANET.* 
  RESOURCE.*
  *.DAT
  *.YSU
  *.SCN 
  *.DAT

* Battle Isle 2
  *.LIB 
  *.TCT

* The City of the Lost Children
  .ANI
  .DEM
  .CPA : palette file
  .CRP : pictures
  .ENV
  .FRM
  .PLV
  .SKL
  .SNW
  .TMM
  .TXE : English Text File
  .TXF : French Text File
  .TXG : German Text File
  .TXI : Italian Text File
  .TXS : Spanish Text File
  .ZBF

* Commandos
  .DIR (Commandos) - Main game data file
  .WAD - Sprite pack file 

* Curse of Enchantia
  .PAL - palette file used for one or more .DAT files
  .DAT - compressed bitmaps
  .SPR - sprite file
  .MAP
  .BRD - "Brad" file
  .SFX - soundblaster sound
  .RS# - RS1 through RS5 - roland sound 

* The Dark Eye
  .AIF - Standard AIFF audio.
  .DIA - Director 4.0 Audio. Standard AIFF audio format.
  .DIR - Unprotected Director 4.0 Movie files.
  .DKY - Saved-game files.
  .MOV - QuickTime Cinepack movie files of differing resolutions and FPSs, with CBR, 22.3 kHz, 8-bit, mono unsigned little-endian PCM audio.
  .MUS - Standard AIFF audio. 

* Dark Legions
  .AMP - Combat-level maps
  .COL - Palettes
  .FLC - FLIC animations
  .GIF - Many non-animated graphics are stored as 320x200 .GIF images.
  .MAP - Strategic-level maps (stored in MAPS subfolder)
  .RAW - Sound effects: Unsigned 8-bit PCM, Mono, Little Endian, 11025 Hz 
  .BDM - Companion index to .BDT files
  .BNK - Adlib Instrument Bank (Although there is some weirdness: they match, at least at a glance, the format spec, but the version number encoded in the files is 0.0 and programs that are supposed to work with .BNKs don't want to read them.)
  .BDT - Graphics data (UI related)
  .DAC - Graphics data
  .DAT - Graphics data
  .DMC - Companion index to .DAC files
  .DMP - Companion index to .DAT files
  .HMP - Music in HMP format 
  .ARM
  .GAM
  .QGM
  .SGM 

* Realms of Arkania: Blade of Destiny
  .ADV 	Miles Sound System: Digital (Sampled) Sound Driver
  .CHR 	Player-Character (same as .NPC)
  .DAT 	Various (2 different container formats, the city 2.5d level layout, etc)
  .DDT 	Unknown
  .DNG 	Dungeon 2.5d level layout
  .DTX 	Ingame (dungeon) text (same as .LXT)
  .GAM 	Savegame
  .NPC 	Non-Player-Character (same as .CHR)
  .NVF 	Unknown
  .LST 	Unknown
  .LTX 	Ingame text (same as .DTX)
  .TAB 	Unknown
  .TLK 	Ingame dialog
  .VOC 	Creative Labs Vocal file
  .XMI 	Miles Sound System: Extended MIDI file
  .AD 	Miles Sound System: Global Timbre Library 

* Realms of Arkania: Shadows over Riva
  .3DM 	Unknown (3d map?)
  .AAF 	Unknown
  .ACE 	Unknown (not .ACE archives)
  .AIF 	Unknown
  .ALF 	Archive File
  .ANN 	Unknown
  .APA 	Unknown
  .ASF 	Unknown
  .BOB 	Unknown
  .DAT 	Unknown (various?)
  .DSC 	Unknown
  .DUM 	Dummy file (created by patch programms)
  .GAM 	Savegame
  .HMI 	Unknown
  .HTT 	documentation file, similar to .HTML
  .LST 	Unknown
  .LXT 	Ingame text file (a 26 byte-header followed by strings, see above)
  .MOF 	Unknown
  .MOV 	Unknown
  .MSK 	Unknown
  .NEI 	Unknown
  .NPC 	Non-Player-Characters
  .NVF 	Unknown
  .OFF 	Unknown
  .PAL 	Unknown (palette?)
  .PCX 	ZSoft's PC Paintbrush file
  .PIX 	Unknown (texture?)
  .PPD 	Unknown
  .RAW 	PCM signed raw audio
  .SMK 	RAD Smacker video file
  .TAB 	Unknown
  .XDF 	Ingame Dialog, header, binary dialog structure?, strings (see above) 

* Dungeon Keeper
  .APT, 
  .CLM, 
  .DAT, 
  .DOC, 
  .EFF, 
  .FLG, 
  .INF, 
  .LGT, 
  .OLD, 
  .ORI, 
  .OWN, 
  .SLB, 
  .TMN, 
  .TNG, 
  .TXT, 
  .VSN, 
  .WIB

* Dungeon Hack
  .RES
  .TBL

* Escape from Colditz
  .BIN 
  .SPR 
  .BODGE 
  .MUS 

* ESPN Extreme Games
  .CLN contain the level himself (objects positions on the road + road curve ?) 
  .BIT contains all textures used in the level. they are encoded in 8 bit (256 colors) uncompressed format. 
  .FLT contains several palettes used for displaying 256 colors sprites of a level. every file is 16K. 
  .BIN contain sprites (statistics for points and collected cash) that are shown at the end of a level. 

* Eye of the Beholder 3
  .RES
  .GFF
  .DRV

* Gitaroo Man
  .TXT
  .CHC (song chart)
  .SSQ (stage definition file)
  .WEB (control web file)
  .IMC (audio library)
  .IMX (texture/graphic)
  .XG (3D model)
  .XGM (texture/model resource archive)
  .PSS (Playstation Stream video) 

* Grandia II
  .FNT - two (presumably) font files which reside in the game's root-directory
  .AFS - generic container format for all kinds of data (textures, models, scripts,...)
  .PVR - textures in PowerVR's native format (PowerVR is the 3D accelerator used in the Dreamcast)
  .SEB - unknown
  .KSS - seems to be script related. My PC version has some KSS files in the map/ subdirectory, which probably override those in the respective .AFS containers. These .KSS files are also unpacked, while the files in .AFS containers seem to be packed. More on that in the section on *.AFS containers.
  .VMS and .ADX - standard Windows WAV files, probably converted from a Dreamcast-specific format.
  .BIN - the only file with this extension is window/ending.bin, which is probably only a leftover from a Dreamcast system file (it looks like an executable file) 

* Hellbender
  .TDF 
  .TUN 
  .RAW 
  .ACT 
  .FOG 
  .LTE 
  .MAP 
  .MIX 
  .ANI 
  .TEX 
  .LVL 
  .DEF
  .NAV
  .CLR 
  .QKE 
  .PUP 
  .RAx 
  .CLx 
  .LTE