Resident Evil 3 DAT
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DAT
- Format type: Archive
- Endianness: Little-endian
Format Specifications
// Header data
- uint32 {5} - Unknown1
- char {1} - Unknown2
- byte {x} - Top level directory filename (null padded)
- uint32 {1} - Absolute offset to subdirectory data (value read here must be multiplied by 8)
- uint32 {1} - Length in bytes of subdirectory data
- byte {x} - Subdirectory filename (null padded)
// Subdirectory data
- uint32 {5} - Number of files
- // For each file
- uint32 {1} - Absolute offset to file data (value read here must be multiplied by 8)
- uint32 {1} - Length in bytes of file data
- byte {x} - Filename (null padded)
// File data
- uint16 {1} - Relative offset to file content
- uint16 {1} - Number of keys used for decryption
- uint32 {1} - Length in bytes of file content (length of decompressed file if compression is set)
- char {8} - XOR encrypted string Null padded string. The latest byte is the value to use to 'decrypt' the other bytes of this string using XOR. The string is either "NotComp\0" (non compressed file) or "Hi_Comp\0" (compressed file).
- // Decryption data
- uint32 {number of keys} - Start value for decryption
- uint32 {number of keys} - Length in bytes of a file block on which to apply decryption
- byte {x} - Crypted and compressed file content To read the file content, decryption must be performed first (always), then decompression (optional, only if the above string is set to "Hi_Comp\0").
Notes and Comments
None
MultiEx BMS Script
Not written yet
Supported by Programs
None
Links
Decryption and decompression routines are available on the associated REwiki page.
Games
Resident Evil 3 (PC)
See Also
None