Survival Project PAK IDX
Choose archive extension:
IDX (PAK)
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
// General structure
char{38} Header
char{267} Resource info
// Header
char{6} Identity tag '200472'
uint16{2} Unknown
uint32{4} Unknown
uint32{4} Unknown
uint32{4} Unknown
uint32{4} Unknown
uint32{4} Unknown
uint16{2} Number of resources
uint32{4} Size of archive/index file
uint32{4} Number of resources
// Resource info
uint32{4} Unknown
char{255} Resource name
(it looks like the maximum length is 255, and the names
are null-terminated. Junk is used to pad up to 255?
uint32{4} Resource Size in PAK file
uint32{4} Resource Offset in PAK file
MultiEx BMS
- Processed by MexCom plugin.
Notes and Comments
1. The IDX files are actually index files, specifying contents of .PAK files that contain the actual resources. For examples, the image.idx file refers to a image.pak file.
2. The PAK files also have a header. Resources start at 38.
3. Images.pak contains .PGF files, a relatively new graphics format. Headers seem to be stripped from these files.