Unity I2 Localization Assets

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Revision as of 22:09, 21 February 2022 by imported>Ikskoks (→‎Notes and Comments)
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TEXT

  • Format Type : Text
  • Endian Order : Little Endian
  • Signature : I2Languages


Format Specifications

// header
12 bytes - nulls
4 bytes (uint32) - unknown  // 1
4 bytes (uint32) - unknown  // 1
4 bytes (uint32) - num of strings?
36 bytes - unknown

// data
num_of_strings *
{
  4 bytes (uint32) - string title length
  x bytes (char) - string title
  x bytes - padding
  4 bytes (uint32) - title type?  // 14

  num_of_languages *
  {
    4 bytes (uint32) - string length
    x bytes (char) - string
    x bytes - padding
  }

  4 bytes (uint32) - ID length
  x bytes (char) - ID   // e.g. "2846"
  4 bytes (uint32) - ID type?  // 14
  x bytes - padding
   
}


// tail
12 bytes - unknown
num_of_languages *
{
  4 bytes (uint32) - full lang name length
  x bytes (char) - full lang name  // e.g. "English"
  x bytes - padding
  4 bytes (uint32) - short lang name length
  x bytes (char) - short lang name // e.g. "en"
}

x bytes - Word count string, google API link etc.

Notes and Comments

  • This file format occurs in games made in Unity using I2 Localization package.
  • For "The Falconeer" list of supported languages is listed below:
    • English / En
    • French / Fr
    • German / De
    • Russian / Ru
    • Spanish (Spain) / es-ES
    • Italian / It
    • Polish / Pl
    • Japanese / Ja
    • Korean / Ko
    • Chinese (Simplified) / zh-CN
    • Chinese / Zh
    • Portuguese (BR) / pt-BR

Games

List of games using this file format:

  • The Falconeer (*.-18)

QuickBMS Script

Not written yet.

Compatible Programs

None.