Vicious Engine Archive
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LOC, GAM, ET, LS, MAP, RGN
- Format Type : Archive
- Endian Order : Little Endian \ Big Endian
Format Specifications
// Vicious Engine Archive File Format
//header
8 bytes - signature // \x56\xC0\xA9\x2F\x04\x22\x4D\x18 - Adventure Time Investigations
// \x2F\xA9\xC0\x56\xCD\x33\x2E\x57 - Ben 10 Ultimate Alien: Cosmic Destruction
4 bytes (uint32) - uncompressed file size
4 bytes (uint32) - number of offsets
num_of_offsets *
{
4 bytes (uint32) - data offset // Note: offsets to the parts of one file
}
4 bytes (uint32) - offset to the end of the archive
x bytes - unknown
QuickBMS Script
Notes and Comments
- This file format occurs in games made on Vicious Engine.
- Archives are compressed with LZF compression method.
- It seems that file format for archive from PC/X360 games is different than the one used in PS2/PSP games.
- In PC/X360 games archives have extensions like LOC, GAM, ET etc. while on PS2/PSP archive filename is always DATA.PAK.
Games
List of games using this file format:
- Adventure Time: Finn and Jake Investigations (PC)
- Ben 10: Alien Force (PS2) (*.PAK) (uses different archive format - needs more research)
- Ben 10 Ultimate Alien: Cosmic Destruction (X360)
- Curious George (PS2) (*.PAK) (uses different archive format - needs more research)
- Dead Head Fred (PSP) (*.PAK) (uses different archive format - needs more research)
- Hilton Ultimate Team Play (PSP) (*.PAK) (uses different archive format - needs more research)
- Kung Fu Panda: Showdown of Legendary Legends (PC)
- Robotech: Battlecry (*.PAK) (uses different archive format - needs more research)
- Spy vs. Spy (PS2) (*.PAK) (uses different archive format - needs more research)
Compatible Programs
None.
See Also