Elasto Mania LGR
Jump to navigation
Jump to search
LGR
- Game : Elasto Mania / Elma / Across 2 / Elastomania
- Format Type : Image
- Endian Order : Little Endian
Format Specifications
// Elasto Mania
// LGR file format
// little endian
//header
5 bytes (char) - magic // "LGR12"
4 bytes (uint32) - number of images
4 bytes (uint32) - images list constant // "0xEA 0x03 0x00 0x00"
4 bytes (uint32) - number of entries
num_of_entries *
{
10 bytes (char) - image name // ex. "QDOWN_1"
}
num_of_entries *
{
4 bytes (uint32) - image type // picture, texture or mask
}
num_of_entries *
{
4 bytes (uint32) - distance // "400", "500", "600" etc.
}
num_of_entries *
{
4 bytes (uint32) - clipping // 0 = "U", 1 = "G" or 2 = "S"
}
num_of_entries *
{
4 bytes (uint32) - transparency
}
//image data
num_of_images *
{
12 bytes (char) - image name // ex. "Q1BODY.pcx"
8 bytes - unknown
4 bytes (uint32) - file size
x bytes - pcx file data
}
MultiEx BMS Script
Not written yet.
Notes and Comments
None.
Compatible Programs
- EasyLGR
- LGRselector
- LGR Development Kit
- Game Archive UnPacker (GAUP)
- Change LGR
- LGR Loader
- LGR Utility + source
- elma-rust
- ElmaJS + source
Gallery