Silkroad Online/Model
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Format Specifications
char[8] idstring
char[4] version
struct Header {
uint32 vertex offset
uint32 bone offset
uint32 index offset
uint32
uint32
uint32 bbox offset
uint32
uint32
uint32
uint32
uint32
uint32
uint32
uint32 vertType
uint32
}
uint32 length
char[length] meshName
uint32 length2
char[length2] texName
uint32
unit32 numVerts
numVerts Vertex {
float[3] coords
float[3] normals
float[2] uv
if vertType == 0
dword[3]
else if vertType == 1024
dword[5]
}
uint32 numBones
numBones Bone {
}
uint32 numFaces
uint16[numFaces*3] index
Notes
Any notes that are too large to leave as comments.
Import Scripts
Any import scripts that have been written.
Related Games
Games that use the same, or a very similar, format.